Headphone

Global Headphone Market Data Survey Report 2013-2025

Report ID: HeyReport 19677 | Number of pages: 106 | Publish Date: Apr 2019 | Category: ICT and Media
Summary
Headphones (or head-phones in the early days of telephony and radio) are a pair of small listening devices that are designed to be worn on or around the head over a user's ears. They are electroacoustic transducers, which convert an electrical signal to a corresponding sound in the user's ear. Headphones are designed to allow a single user to listen to an audio source privately, in contrast to a loudspeaker, which emits sound into the open air, for anyone nearby to hear. Headphones are also known as earspeakers, earphones or, colloquially, cans. Circumaural and supra-aural headphones use a band over the top of the head to hold the speakers in place. The other type, known as earbuds or earphones consist of individual units that plug into the user's ear canal. In the context of telecommunication, a headset is a combination of headphone and microphone. Headphones either connect directly to a signal source such as an audio amplifier, radio, CD player, portable media player, mobile phone, video game consoles, electronic musical instrument, or use wireless technology such as Bluetooth or FM radio. Early headphones were first used by radio pioneers (crystal sets) and also by radio telephone and telegraph operators allowing a better audio reception without disturbing others around. Initially the audio quality was mediocre and a step forward was the invention of high fidelity headphones.
The global Headphone market will reach xxx Million USD in 2019 with CAGR xx% 2019-2025. The main contents of the report including:
Global market size and forecast
Regional market size, production data and export & import
Key manufacturers profile, products & services, sales data of business
Global market size by Major Application
Global market size by Major Type
Key manufacturers are included based on company profile, sales data and product specifications etc.:
    Foster
    CRESYN
    Gerotek
    Fujikon
    Merry
    Foxlink
    Cosonic
    Hosiden
    AAC
    DUNU
    Eastern Technologies
    Voxtech
    SoundMAGIC
    OVC
    Sun Young
    DZL
    Beats
    Plantronics
    Sennheiser
    Sony
    GN Netcom
    Harman
    Bose
    JVC
    Philips
    Logitech
    Skullcandy
    Audio-Technica
Major applications as follows:
    Sports
    Gaming
    Ordinary
    Others
Major Type as follows:
    Wired Headphone
    Wireless Headphones
Regional market size, production data and export & import:
    Asia-Pacific
    North America
    Europe
    South America
    Middle East & Africa
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Table of Contents
1 Global Market Overview
    1.1 Scope of Statistics
        1.1.1 Scope of Products
        1.1.2 Scope of Manufacturers
        1.1.3 Scope of Application
        1.1.4 Scope of Type
        1.1.5 Scope of Regions/Countries
    1.2 Global Market Size
2 Regional Market
    2.1 Regional Production
    2.2 Regional Demand
    2.3 Regional Trade
3 Key Manufacturers
    3.1 Foster
        3.1.1 Company Information
        3.1.2 Product & Services
        3.1.3 Business Data (Capacity, Sales Revenue, Volume, Price, Cost and Margin)
        3.1.4 Recent Development
    3.2 CRESYN
        3.2.1 Company Information
        3.2.2 Product & Services
        3.2.3 Business Data (Capacity, Sales Revenue, Volume, Price, Cost and Margin)
        3.2.4 Recent Development
    3.3 Gerotek
        3.3.1 Company Information
        3.3.2 Product & Services
        3.3.3 Business Data (Capacity, Sales Revenue, Volume, Price, Cost and Margin)
        3.3.4 Recent Development
    3.4 Fujikon
        3.4.1 Company Information
        3.4.2 Product & Services
        3.4.3 Business Data (Capacity, Sales Revenue, Volume, Price, Cost and Margin)
        3.4.4 Recent Development
    3.5 Merry
        3.5.1 Company Information
        3.5.2 Product & Services
        3.5.3 Business Data (Capacity, Sales Revenue, Volume, Price, Cost and Margin)
        3.5.4 Recent Development
    3.6 Foxlink
        3.6.1 Company Information
        3.6.2 Product & Services
        3.6.3 Business Data (Capacity, Sales Revenue, Volume, Price, Cost and Margin)
        3.6.4 Recent Development
    3.7 Cosonic
        3.7.1 Company Information
        3.7.2 Product & Services
        3.7.3 Business Data (Capacity, Sales Revenue, Volume, Price, Cost and Margin)
        3.7.4 Recent Development
    3.8 Hosiden
        3.8.1 Company Information
        3.8.2 Product & Services
        3.8.3 Business Data (Capacity, Sales Revenue, Volume, Price, Cost and Margin)
        3.8.4 Recent Development
    3.9 AAC
        3.9.1 Company Information
        3.9.2 Product & Services
        3.9.3 Business Data (Capacity, Sales Revenue, Volume, Price, Cost and Margin)
        3.9.4 Recent Development
    3.10 DUNU
        3.10.1 Company Information
        3.10.2 Product & Services
        3.10.3 Business Data (Capacity, Sales Revenue, Volume, Price, Cost and Margin)
        3.10.4 Recent Development
    3.11 Eastern Technologies
        3.11.1 Company Information
        3.11.2 Product & Services
        3.11.3 Business Data (Capacity, Sales Revenue, Volume, Price, Cost and Margin)
        3.11.4 Recent Development
    3.12 Voxtech
        3.12.1 Company Information
        3.12.2 Product & Services
        3.12.3 Business Data (Capacity, Sales Revenue, Volume, Price, Cost and Margin)
        3.12.4 Recent Development
    3.13 SoundMAGIC
        3.13.1 Company Information
        3.13.2 Product & Services
        3.13.3 Business Data (Capacity, Sales Revenue, Volume, Price, Cost and Margin)
        3.13.4 Recent Development
    3.14 OVC
        3.14.1 Company Information
        3.14.2 Product & Services
        3.14.3 Business Data (Capacity, Sales Revenue, Volume, Price, Cost and Margin)
        3.14.4 Recent Development
    3.15 Sun Young
        3.15.1 Company Information
        3.15.2 Product & Services
        3.15.3 Business Data (Capacity, Sales Revenue, Volume, Price, Cost and Margin)
        3.15.4 Recent Development
    3.16 DZL
        3.16.1 Company Information
        3.16.2 Product & Services
        3.16.3 Business Data (Capacity, Sales Revenue, Volume, Price, Cost and Margin)
        3.16.4 Recent Development
    3.17 Beats
        3.17.1 Company Information
        3.17.2 Product & Services
        3.17.3 Business Data (Capacity, Sales Revenue, Volume, Price, Cost and Margin)
        3.17.4 Recent Development
    3.18 Plantronics
        3.18.1 Company Information
        3.18.2 Product & Services
        3.18.3 Business Data (Capacity, Sales Revenue, Volume, Price, Cost and Margin)
        3.18.4 Recent Development
    3.19 Sennheiser
        3.19.1 Company Information
        3.19.2 Product & Services
        3.19.3 Business Data (Capacity, Sales Revenue, Volume, Price, Cost and Margin)
        3.19.4 Recent Development
    3.20 Sony
        3.20.1 Company Information
        3.20.2 Product & Services
        3.20.3 Business Data (Capacity, Sales Revenue, Volume, Price, Cost and Margin)
        3.20.4 Recent Development
    3.21 GN Netcom
        3.21.1 Company Information
        3.21.2 Product & Services
        3.21.3 Business Data (Capacity, Sales Revenue, Volume, Price, Cost and Margin)
        3.21.4 Recent Development
    3.22 Harman
        3.22.1 Company Information
        3.22.2 Product & Services
        3.22.3 Business Data (Capacity, Sales Revenue, Volume, Price, Cost and Margin)
        3.22.4 Recent Development
    3.23 Bose
        3.23.1 Company Information
        3.23.2 Product & Services
        3.23.3 Business Data (Capacity, Sales Revenue, Volume, Price, Cost and Margin)
        3.23.4 Recent Development
    3.24 JVC
        3.24.1 Company Information
        3.24.2 Product & Services
        3.24.3 Business Data (Capacity, Sales Revenue, Volume, Price, Cost and Margin)
        3.24.4 Recent Development
    3.25 Philips
        3.25.1 Company Information
        3.25.2 Product & Services
        3.25.3 Business Data (Capacity, Sales Revenue, Volume, Price, Cost and Margin)
        3.25.4 Recent Development
    3.26 Logitech
        3.26.1 Company Information
        3.26.2 Product & Services
        3.26.3 Business Data (Capacity, Sales Revenue, Volume, Price, Cost and Margin)
        3.26.4 Recent Development
    3.27 Skullcandy
        3.27.1 Company Information
        3.27.2 Product & Services
        3.27.3 Business Data (Capacity, Sales Revenue, Volume, Price, Cost and Margin)
    3.28 Audio-Technica
        3.28.1 Company Information
        3.28.2 Product & Services
        3.28.3 Business Data (Capacity, Sales Revenue, Volume, Price, Cost and Margin)
4 Major Application
    4.1 Sports
        4.1.1 Overview
        4.1.2 Sports Market Size and Forecast
    4.2 Gaming
        4.2.1 Overview
        4.2.2 Gaming Market Size and Forecast
    4.3 Ordinary
        4.3.1 Overview
        4.3.2 Ordinary Market Size and Forecast
    4.4 Others
        4.4.1 Overview
        4.4.2 Others Market Size and Forecast
5 Market by Type
    5.By Wired Headphone
    5.1 Wired Headphone
        5.1.1 Overview
        5.1.2 Wired Headphone Market Size and Forecast
    5.2 Wireless Headphones
        5.2.1 Overview
        5.2.2 Wireless Headphones Market Size and Forecast
6 Price Overview
    6.1 Price by Manufacturers
    6.2 Price by Application
    6.3 Price by Type
7 Conclusion
Tab Regional Production 2013-2018 (Million USD)
Tab Regional Production 2013-2018 (Volume)
Tab Regional Demand and CAGR 2013-2018 (Million USD)
Tab Regional Demand and CAGR 2013-2018 (Volume)
Tab Regional Demand Forecast and CAGR 2019-2025 (Million USD)
Tab Regional Demand Forecast and CAGR 2019-2025 (Volume)
Tab Regional Export 2013-2018 (Million USD)
Tab Regional Export 2013-2018 (Volume)
Tab Regional Import 2013-2018 (Million USD)
Tab Regional Import 2013-2018 (Volume)
Tab Sales Revenue, Sales Volume, Price, Cost and Margin of Foster
Tab Sales Revenue, Sales Volume, Price, Cost and Margin of CRESYN
Tab Sales Revenue, Sales Volume, Price, Cost and Margin of Gerotek
Tab Sales Revenue, Sales Volume, Price, Cost and Margin of Fujikon
Tab Sales Revenue, Sales Volume, Price, Cost and Margin of Merry
Tab Sales Revenue, Sales Volume, Price, Cost and Margin of Foxlink
Tab Sales Revenue, Sales Volume, Price, Cost and Margin of Cosonic
Tab Sales Revenue, Sales Volume, Price, Cost and Margin of Hosiden
Tab Sales Revenue, Sales Volume, Price, Cost and Margin of AAC
Tab Sales Revenue, Sales Volume, Price, Cost and Margin of DUNU
Tab Sales Revenue, Sales Volume, Price, Cost and Margin of Eastern Technologies
Tab Sales Revenue, Sales Volume, Price, Cost and Margin of Voxtech
Tab Sales Revenue, Sales Volume, Price, Cost and Margin of SoundMAGIC
Tab Sales Revenue, Sales Volume, Price, Cost and Margin of OVC
Tab Sales Revenue, Sales Volume, Price, Cost and Margin of Sun Young
Tab Sales Revenue, Sales Volume, Price, Cost and Margin of DZL
Tab Sales Revenue, Sales Volume, Price, Cost and Margin of Beats
Tab Sales Revenue, Sales Volume, Price, Cost and Margin of Plantronics
Tab Sales Revenue, Sales Volume, Price, Cost and Margin of Sennheiser
Tab Sales Revenue, Sales Volume, Price, Cost and Margin of Sony
Tab Sales Revenue, Sales Volume, Price, Cost and Margin of GN Netcom
Tab Sales Revenue, Sales Volume, Price, Cost and Margin of Harman
Tab Sales Revenue, Sales Volume, Price, Cost and Margin of Bose
Tab Sales Revenue, Sales Volume, Price, Cost and Margin of JVC
Tab Sales Revenue, Sales Volume, Price, Cost and Margin of Philips
Tab Sales Revenue, Sales Volume, Price, Cost and Margin of Logitech
Tab Sales Revenue, Sales Volume, Price, Cost and Margin of Skullcandy
Tab Sales Revenue, Sales Volume, Price, Cost and Margin of Audio-Technica
Fig Global Headphone Market Size and CAGR 2013-2018 (Million USD)
Fig Global Headphone Market Size and CAGR 2013-2018 (Volume)
Fig Global Headphone Market Forecast and CAGR 2019-2025 (Million USD)
Fig Global Headphone Market Forecast and CAGR 2019-2025 (Volume)
Fig Sports Market Size and CAGR 2013-2018 (Million USD)
Fig Sports Market Size and CAGR 2013-2018 (Volume)
Fig Sports Market Forecast and CAGR 2019-2025 (Million USD)
Fig Sports Market Forecast and CAGR 2019-2025 (Volume)
Fig Gaming Market Size and CAGR 2013-2018 (Million USD)
Fig Gaming Market Size and CAGR 2013-2018 (Volume)
Fig Gaming Market Forecast and CAGR 2019-2025 (Million USD)
Fig Gaming Market Forecast and CAGR 2019-2025 (Volume)
Fig Ordinary Market Size and CAGR 2013-2018 (Million USD)
Fig Ordinary Market Size and CAGR 2013-2018 (Volume)
Fig Ordinary Market Forecast and CAGR 2019-2025 (Million USD)
Fig Ordinary Market Forecast and CAGR 2019-2025 (Volume)
Fig Others Market Size and CAGR 2013-2018 (Million USD)
Fig Others Market Size and CAGR 2013-2018 (Volume)
Fig Others Market Forecast and CAGR 2019-2025 (Million USD)
Fig Others Market Forecast and CAGR 2019-2025 (Volume)
Fig Wired Headphone Market Size and CAGR 2013-2018 (Million USD)
Fig Wired Headphone Market Size and CAGR 2013-2018 (Volume)
Fig Wired Headphone Market Forecast and CAGR 2019-2025 (Million USD)
Fig Wired Headphone Market Forecast and CAGR 2019-2025 (Volume)
Fig Wireless Headphones Market Size and CAGR 2013-2018 (Million USD)
Fig Wireless Headphones Market Size and CAGR 2013-2018 (Volume)
Fig Wireless Headphones Market Forecast and CAGR 2019-2025 (Million USD)
Fig Wireless Headphones Market Forecast and CAGR 2019-2025 (Volume)